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Old Oct 26, 2006, 09:51 PM // 21:51   #61
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Quote:
Originally Posted by frojack
Can you say Glyph of Elemental Power>Shatterstone>Vapor Blade, 425 damage? Fun times ^_^. Thanks again...

Edit: Naughty guildWiki. That's actually 389 damage.
EDIT: Damn, that sucks about Vapor Blade. It really only got a small boost and at 15 energy plus a chance of only 1/2 damage, I still probably won't use it. I think it needs to be only 25% less damage vs. an enchanted foe.

Last edited by Zuranthium; Oct 26, 2006 at 11:09 PM // 23:09..
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Old Oct 27, 2006, 12:19 AM // 00:19   #62
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You need to read the descriptions closer, Maelstorm is not adjacent, it hits all foes adjacent to an area, which is an one phase larger than an area.

I don't know if that is smaller or larger than a location, but IMO, with the cost and recast of these DoT spells, they should hit 50% more than a location, or have more reasonable costs and recasts so they can be used regularly.

Even worse off, mobs will now respond to AoE damage much more adequitely, they will not run if they are healthy or nearly killing you, and they will choose less vulnerable advance patterns so they are not as suceptable to AoE. AoE and DoT damage as a whole needs a generous buff. I will say they did decent with Double Dragon, now it isn't a massive waste of energy, but Adjacent foes is still crap, on Double Dragon and Lava Font. Enemies can easily escape way before they full damage is received, the 2 second cast time on Lava Font is a joke.

Anet didn't improve the recast or duration of Ice Hexing, They didn't improve the use of DoT and PBAoE spells, they did make alot of weak and useless skills a little better, but some of them are still far from effective, and the most significant function improvements to the way Elementist actually operates have not been improved either.

It is the same with Assassin, they did make some great skill adjustments and even an armor improvement which make the class much better, but the significant function issues remain unresolved.

Last edited by BahamutKaiser; Oct 27, 2006 at 12:29 AM // 00:29..
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Old Oct 27, 2006, 02:28 AM // 02:28   #63
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No, adjacent is adjacent. Maelstorm has a small radius.
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Old Oct 27, 2006, 04:16 AM // 04:16   #64
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You haven't read the description of Firestorm and Meteor Shower lately have you, they also do damage to enemies adjacent to the area of the spell, and it certainly is not adjacent only.

This is the same boost they applied to almost all DoT spells a wile back to make them half way decent, the same time they added a fear factor to PvE creatures. I haven't tested Maelstorm lately, but Last time I checked, It hit an entire location just like all the other DoTs, and has the exact same radius description to.
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Old Oct 27, 2006, 12:22 PM // 12:22   #65
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Umm...there are 3 sizes for all AOE spells like this:

"Adjacent"
"Nearby"
"In The Area"

The "location" is simply the point at which the spell is cast; that means nothing in terms of the area of the spell. So when it says all foes adjacent to the location of where the spell was cast, that simply means an adjacent radius and nothing more.
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Old Oct 27, 2006, 02:13 PM // 14:13   #66
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Wow, thats BS. Last time I used my elementist all of those spells hit an entire area, now even firestorm and meteor shower only hit adjacent foes.

I could have swore the dummies used to say, adjacent, area, nearby and location, but I haven't used Elementist since Factions came out.
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Old Oct 27, 2006, 03:24 PM // 15:24   #67
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Quote:
Originally Posted by BahamutKaiser
Wow, thats BS. Last time I used my elementist all of those spells hit an entire area, now even firestorm and meteor shower only hit adjacent foes.
They have been hitting an adjacent area since the day the game was released, lol.
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Old Oct 28, 2006, 03:31 AM // 03:31   #68
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No, Firestorm used to hit an area, it is in the prophecies guide, and I remember the area of DoT spells being adjusted quite well, because it was a major topic in past Elementist threads.
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Old Oct 28, 2006, 04:47 AM // 04:47   #69
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Perhaps you are correct. All I remember about Firestorm is the skill used to have a looong cast and then they decreased it. If they changed the AOE it was like 16+ months ago and you obviously should seen by now that it was made smaller.
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Old Oct 28, 2006, 06:40 PM // 18:40   #70
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The AoE of firestorm was pathetic since day one.
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Old Oct 29, 2006, 12:47 AM // 00:47   #71
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They all worked on an area for as long as I played elementist, which was til about Sorrows Furnace was released, I haven't even gotten him out much since Factions came out.

The DoT spells all suck, if they can't make the spell effective enough to hit an entire area and allow more target options, than they just need to reduce the cost, 15-25 energy often with exhaustion is just worthless, Rodgorts Invocation alone does way better Damage than any of them.
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Old Oct 29, 2006, 01:07 AM // 01:07   #72
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Your Searing Heat/Tenais one is fine but leave Meteor Shower and Fire Storm the way it is. I like them that way. Except mayb lower CT
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Old Oct 29, 2006, 04:23 AM // 04:23   #73
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Lower cast time for Meteor Shower would be totally against the nature of the spell, imo.

And...you like Firestorm useless? Come again?
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Old Nov 06, 2006, 05:39 AM // 05:39   #74
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Updated the first post!
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Old Nov 07, 2006, 04:24 AM // 04:24   #75
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Whether the DoTs need to be adjacent or area wide to be balanced can be understood, but the cost and recast are for area wide spells, and if they arn't going to increase the radius to its original coverage than the cost needs to be lowered as well to compensate. Adjacent wide damage on a location is BS, if it is following an enemy or an allie that is different, like Balthazars Aura, if you chase an enemy, it will continue to damage them, but with locations, the enemy can run out of the effect, so it either needs to be frequent and economic, or have a wide effect. Either way, the cost and recast need to match the output, DoT are trash as they are, uses withstanding.
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Old Nov 07, 2006, 04:29 AM // 04:29   #76
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Why doesn't someone post a screenie of them taking -303 damage from Lightning Orb? I'm going to take one the next time i'm struck by a 5 energy skill for a quarter (or more) of my HP.

Imagine the following: Meteor Shower= Buffage. does 90 DPS and has KDs. That's 180 damage BEFORE THE TARGET CAN MOVE. And you can just FORGET about living if the Ele has echoed Meteor Shower. It'd be somewhere in the neighborhood of 400 damage, including a full 3 seconds of KD. Not fun. DOTS are not supposed to be insanely high damage, because they are used to soften up a wide group targets, not obliterate them. Want to wipe something off the face of the earth? Use air magic.



did a little research, results above.

Last edited by Priest Of Sin; Nov 07, 2006 at 05:02 AM // 05:02..
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Old Nov 07, 2006, 07:44 AM // 07:44   #77
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edit: aaaarg i should've read that post better nvm

But yeah. um.. reaffirming that eles suck atm XD

Last edited by Not A Fifty Five; Nov 07, 2006 at 07:47 AM // 07:47..
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Old Nov 07, 2006, 07:52 AM // 07:52   #78
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Glyph of Essence - Should cause you to lose 10 energy instead of all energy.

what have you bin smokin?
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Old Nov 07, 2006, 08:17 AM // 08:17   #79
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Quote:
Originally Posted by Priest Of Sin
Why doesn't someone post a screenie of them taking -303 damage from Lightning Orb? I'm going to take one the next time i'm struck by a 5 energy skill for a quarter (or more) of my HP.

Imagine the following: Meteor Shower= Buffage. does 90 DPS and has KDs. That's 180 damage BEFORE THE TARGET CAN MOVE. And you can just FORGET about living if the Ele has echoed Meteor Shower. It'd be somewhere in the neighborhood of 400 damage, including a full 3 seconds of KD. Not fun. DOTS are not supposed to be insanely high damage, because they are used to soften up a wide group targets, not obliterate them. Want to wipe something off the face of the earth? Use air magic.



did a little research, results above.
Your research is clearly bull. Have you made any comparisons to other possible sources? Warriors? Rangers? Paragons or Dervishes? Other casters? Or, god forbid, an Assassin? You even have something slanted AGAINST you; Warriors don't have 100 AL, they have 80. Rangers have 100 AL vs Elemental with +15 if you're unlucky enough to face one that's against the element you're using. I'd restate (I mean it's been proven over and over again) that Warriors charged are the highest threat.

No offense, but it's bollocks.

Also, your buffed form of Meteor Shower would mean Glyphsac-Shower = bibi NPCs (not that the original wasn't anyway). It would also be somewhat, if not very, overpowered.

Last edited by LightningHell; Nov 07, 2006 at 08:24 AM // 08:24..
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Old Nov 07, 2006, 11:39 AM // 11:39   #80
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GIven how this post was originally posed before nightfall, I hope there are no complaints after nightfall is out and people see how buffed the eles are already. I'm sick of people complaining about how the eles are too weak even after the major buff.

first of all, eles do enough damage as it is after the current update. searingflamesway is already way too common and the new retarded meta for HA, and i'd hate to see more fire skills buffed so it can continue being the meta.

second, some ele skills are meant to cost 15 or 25 energy. they have a huge pool to begin with. don't give me the excuse that they have the same regen as everyone else, because if they had faster regen that'd just make them too imbalanced for pvp (in pve u can always rest so quit complaining)

though i agree some ele skills are just horrible and no one would use them, that goes for skills for every class out there. outside of barrage and savage shot, how many bow attacks do u commonly see from marksmanship in pve? half of the necro skills are pretty much useless in the context of pvp, and still a fair number of them are too underpowered to be considered for use in pve (especially given the gimmick builds everyone will only use skills for a mm, ss, etc)

Last edited by Div; Nov 07, 2006 at 11:45 AM // 11:45..
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